An Action that can be attempted if there is no Action that cleanly maps to what a character should do. The GW must decide on one of the following:

The Proficiency Modifier used is determined by a character's existing abilities:

The cost of the Action generally matches the basic action cost of the current phase, e.g. (1), (E), or (H). Complex actions during Conflict may require (2) or (3), determined by the Game Warden.

When making a Check, the standard Difficulty Value is generally Difficult (15), with the following effects:

Result Effect
Critical Success You succeed and gain some additional benefit.
Success You succeed.
Failure You either fail, or succeed with a penalty.
Critical You fail, with an additional penalty.
Powered by Forestry.md