An Action that can be attempted if there is no Action that cleanly maps to what a character should do. The GW must decide on one of the following:
- Use another Action as a template.
- Make a roll with a fitting Path.
The Proficiency Modifier used is determined by a character's existing abilities:
- If the action is close to what a character can already do, the character uses the appropriate Path.
- If not roll with an Untrained Modifier.
The cost of the Action generally matches the basic action cost of the current phase, e.g. (1), (E), or (H). Complex actions during Conflict may require (2) or (3), determined by the Game Warden.
When making a Check, the standard Difficulty Value is generally Difficult (15), with the following effects:
| Result | Effect |
|---|---|
| Critical Success | You succeed and gain some additional benefit. |
| Success | You succeed. |
| Failure | You either fail, or succeed with a penalty. |
| Critical | You fail, with an additional penalty. |